Rules
List of Services
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Rule 1: TrumpsList Item 1
Spades Order:
Big Joker / Lil Joker / 2 of Spades, Aces of Spades, King, Queen, Jack, 10, 9, 8, 7, 6 , 5, 4, 3
Other Suits:
Ace, King, Queen, Jack, 10, 9, 8, 7, 6 , 5, 4, 3, 2
Note: 2 of Hearts and 2 of Diamonds are removed from the deck.
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Rule 2: Playing Cards & CutsList Item 2
- You can play spades at any time. You do not have to cut first before spades are played
- All cards stick unless you catch yourself from Reneging. If you play a card and take your hand off the card then you cannot pick that card back up.
- NOTE: You cannot force a renig so that's the only time you can pick the card back up. (See Renege Section).
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Rule 3: Score & BiddingList Item 3
- Games go to 350 by 10s or 30 minute time limit.
- You must bid ever hand. First hand does not bid itself.
- There are no books over and no Sand Bags.
- Lowest Bid is 4 (Considered Board)
- You can not Bid 0 (Neal) for additonal points.
- There are No Blinds.
- Bidding Dime (10 books) is 200 points. -100 if you do not get it.
- Bidding above dime is an addional 10 points. For example a bid of 11 would be 210 points, a bid of 12 would be 220 points, and a bid of 13 would be 230 points.
- Dime (10 books) first hand is not Game Over. You must finish out the game.
- If you have zero spades you can throw your hand in.
- A total bid count of 10 is considered books made and you do not have to play that round out. For example: A bid of 6 - 4 can be thrown in and each teams makes their books.
- Once you tell the score keeper your bid you can not go up. Both players must agree on the bid before it is written down
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Rule 4: DealingList Item 4
- Referee will shuffle and have a random person cut. Then Ref will deal cards out face up. The first person with a Diamond will be the first person to deal.
- Dealer must deal the first card to the left and in sequencial order with the last card ending with the dealer. NO CROSS DEALING
- The player to the right of dealer cuts the cards. Can not turn any cards facing up. NO FRENCH CUT
- ALL cards are counted before each match. Each player should have 13 cards. If one player has 12 and another has 14 then that will be a misdeal
- You CANNOT flip over any cards. If one gets flipped on accident then that is fine but will be up to the referee to call misdeal if it happens again
- Any form of misdeal results in a loss of deal and the next person to the left of you will deal.
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Rule 5: Renege
- If you suspect a renege you must tell the Referee which book the renege happened on. You CANNOT look at all books to determine where the renege occured. Note: To make this rule fair, we will require teams to rack their books in order from left to right
- If you choose the right book then your opponent will have to give you 3 books
- If you choose the wrong book then you will have to give your opponent 3 books
- You can not force a renege. Meaning if someone plays a card but catches themselves and tries to play the correct suit they can pick that card up and play it. This rule applies to all suits (including Spades).
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Rule 6: Disqualifications
A Referee will be stationed at each table. You will get a warning for breaking any of the below listed rules. After the first warning you will get one final warning. After the final warningn you will be disquarlified. Does not have to be the same rule you broke the first time.
- Talking across the board. Telling your partner what's in your hand or telling them to play a specific suit.
- Obvious movements or gestures that indicate you have certain cards in your hand
- Showing your partner any of your cards on purpose
- Being disrespectful towards other players and/or teams